Competitive multiplayer
Real-time player-versus-player on dedicated networking, with matchmaking and fair-play systems planned from the first prototype rather than patched in after launch.
Independent game studio — London
Picoli Games is an independent studio building competitive multiplayer games where Arabic is the design language, not a translation pass at the end. Right-to-left interfaces, servers close to the region, and performance tuned for the phones people actually own.
What we do
Real-time player-versus-player on dedicated networking, with matchmaking and fair-play systems planned from the first prototype rather than patched in after launch.
Right-to-left layout, Arabic typography and localized interface flows are part of the design brief. The Arabic build is the reference build, not the port.
We target the Android devices that dominate the markets we build for, not flagship hardware. Frame rate and download size are treated as features, not afterthoughts.
In development
A team-based first-person shooter set on an open desert map: compounds, ridges, long sightlines and drivable vehicles, wrapped in a fully Arabic right-to-left interface and built for short sessions on a phone.