Studio
The studio
Who we are and how we work.
Story
We started from the player we knew best
Most competitive games reach Arabic-speaking players late, translated loosely, and tuned for hardware and connections that do not match theirs. Menus read left to right. Text breaks. Ping is somebody else's problem. We grew up playing them anyway.
Picoli Games was founded in London to build them from the other end: Arabic first, mobile first, and multiplayer from the first prototype. We are small, we self-fund, and we would rather ship one game that holds up than five that do not.
How we work
Four rules we hold ourselves to
- Arabic is a design constraint, not a locale file. If the layout breaks in RTL, the layout is wrong.
- Ship on the phones people own. A game nobody can run is not a game.
- Latency is a design problem, not a support ticket.
- No dark patterns. We would rather earn a purchase than trick one out of a player.
Studio facts
- Legal name
- Picoli Ltd
- Trading as
- Picoli Games
- Founded
- 2020
- Registered office
- 71–75 Shelton Street, London, Greater London, WC2H 9JQ, United Kingdom
- Company number
- 12626240
- Focus
- Multiplayer mobile games
- Engine
- Unity
- Platforms
- Android · iOS planned
- Contact
- contact@picoli.uk