Picoli Games

Studio

The studio

Who we are and how we work.

Story

We started from the player we knew best

Most competitive games reach Arabic-speaking players late, translated loosely, and tuned for hardware and connections that do not match theirs. Menus read left to right. Text breaks. Ping is somebody else's problem. We grew up playing them anyway.

Picoli Games was founded in London to build them from the other end: Arabic first, mobile first, and multiplayer from the first prototype. We are small, we self-fund, and we would rather ship one game that holds up than five that do not.

How we work

Four rules we hold ourselves to

  • Arabic is a design constraint, not a locale file. If the layout breaks in RTL, the layout is wrong.
  • Ship on the phones people own. A game nobody can run is not a game.
  • Latency is a design problem, not a support ticket.
  • No dark patterns. We would rather earn a purchase than trick one out of a player.

Studio facts

Legal name
Picoli Ltd
Trading as
Picoli Games
Founded
2020
Registered office
71–75 Shelton Street, London, Greater London, WC2H 9JQ, United Kingdom
Company number
12626240
Focus
Multiplayer mobile games
Engine
Unity
Platforms
Android · iOS planned
Contact
contact@picoli.uk